After having built my scene I started experimenting with lighting for it, as to go for the right look. The first scene had to be dusk.
Normally the procedure would be to create light and manually build it up from scratch. But due to a lack of time I found out that I could create a default sun which you can manipulate as to get the appropriate sun exposure for the environment.
So I decided to create the default sun to save time.
These are some of the first renders which were created using the default sun in autodesk Maya 2010. As a first result it was kind of more or less set to a very bright sunny day like a midday shot.
Later on I started playing around with the actual sunlight by rotating it right to left and figured out how to use it.
As I proceeded I added a mia x material on my street lights faces where the light would glow so that when it goes darker it would have the glow effect as well as change to the right colour I chose.
Experimentation on my textures by editing them on the window shutters and also converting them into PNGs so that they can have a transparency look for the light to break through from indoors.
Adding and tweaking the indoor lights by giving subdivisions in each section so the light wouldn't go through all of them. But I found it hard enough due to some technical difficulties I still haven't figured out.. =/
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