Sunday, 19 June 2011

Indoor Lighting issue-sorting out bump map issue:

Bump map still looking very rough..


Glowing building from backwards..=S



As u can see from all the above images light is projected in the wrong way.. I thought I had it pointing in the right way when I created the in my scene but seems to have made an emaresing mistake in doing so.. The other problem I also noticed was that my building where also brighter in terms of where the light was projecting which alternatively meant I had a problem with my surfaces aka textures. I saved my textures PNG's for the reason I wanted light coming out from the window area but If I saved them as jpeg's I would have not been able to have that.. which leaves me in a tough spot..!!=/

Light sorted out pointing in the right direction..!!!>>>

Bump map looking much better now..!!!=D


Light reversed the right way of projection and also changed the bump maps and lowered down the harshness and made the look a bit smoother now.
So am happy I turned things around so now I have to try and get a midday look for my other lighting shot..!!

Last rendered shot as you can see the textures still seem a bit rough and harsh but it's an other issue am still trying to resolve which probably has to do with my texture files being PNG's and not jpeg's.. cause png are are a bit transparent then jpeg which are more solid..!!=/

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